Effectiveness of School-Based Online Game Prevention among Students of SMPN 1 Kuala Nagan Raya
Keywords:
Acehnese cultural videos, school-based, prevention, online gamesAbstract
Behavior playing online games is threat the biggest for health society . Online games on junior high school students , such as Mobile Legends, Free Fire, and PUBG are very popular However risky trigger addiction , decline performance academic , disturbance mental health ( anxiety , aggressiveness ), and problem physical ( pattern Sleep disturbed ). Behavior playing online games no only impact bad for health , but rather Also on aspect social And academic . The Aceh government has do efforts to make this online game the more controlled , including with issued rule from Assembly Deliberation Aceh Ulema (MPU) regarding prohibition playing online games in fatwa number 3 of 2019 concerning law playing PUBG games and The like is forbidden according to Islamic jurisprudence which has established , however , the phenomenon play this online game the more increased . The purpose of this study is to know effectiveness prevention online game addiction school on Students of SMPN 1 Kuala Nagan Raya . Research This use quasi- experimental method with pre test – post test with control group non equivalent design. Intervention given every day for 2 weeks on students at SMPN 1 Kuala Nagan Raya. Amount sample in study This namely 78 students For each group . Data analysis conducted in the form of analysis descriptive And inferential . From the results study obtained results that Of the 156 respondents , identified that as much as 82.7 % active play online games with location at school , room And in place general . Cultural video approach A ceh based school proven effective in increase knowledge to prevention of online games but not effective in increase attitude to prevention of online games based on school on Students of Kuala Nagan Raya 1 Middle School
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