The Effectiveness of School-Based Online Game Prevention with Acehnese Cultural Videos on Students of SMPN 1 Kuala Nagan Raya

Authors

  • Safrizal Faculty of Public Health, Teuku Umar University Author
  • Ihasan Murdani Occupational Safety and Health Study Program, Faculty of Health Sciences, Teuku Umar University, Indonesia Author
  • Teuku Muhammad Rafsanjani Public Health Study Program, Faculty of Health Sciences, Teuku Umar University, Indonesia Author

Keywords:

Acehnese cultural videos, school-based, prevention, online games

Abstract

Behavior playing online games is threat the biggest for health society. Behavior playing online games no only impact bad for health , but rather Also on aspect social And academic The Aceh government has do efforts to make this online game the more controlled , including with issued rule from Assembly Deliberation Aceh Ulema (MPU) regarding prohibition playing online games in fatwa number 3 of 2019 concerning law playing PUBG games and The like is forbidden according to Islamic jurisprudence which has established , however , the phenomenon play this online game the more increased . The purpose of this study is to know effectiveness prevention online game addiction school with Acehnese cultural videos on Students of SMPN 1 Kua la Nagan Raya . Research This use quasi- experimental method with pre test – post test with control group non equivalent design. Intervention will given every day for 2 weeks on student boys at SMPN 1 Kuala Nagan Raya. The number sample in study This namely 78 students For each group . Data analysis conducted in the form of analysis descriptive And inferential . From the results study obtained results that of 156 respondents , identified that as much as 82.7 % active play online games with location at school , room And in place general . Cultural video approach A ceh based school proven effective in increase knowledge to prevention of online games but not effective in increase attitude to prevention of online games based on school on Students of Kuala Nagan Raya 1 Middle School.

References

Asri , AR (2022). Students' Online Game Addiction and Its Handling During the Pandemic Era: A Case Study of High School Students in Bone District. Journal Of Art, Humanity & Social Studies, 190-200.

Fithria , F., & Mulyati , D. (2023). Online Game Addiction On Teenagers at SMAN 4 Banda Aceh. Journal Scientific Student Faculty Nursing , 7 (1).

Hendra Surya, (2015). Tips Overcome Deviation Behavior Children , Jakarta: PT Elex Media Komputindo , 24-25. 3

Ministry of Primary and Secondary Education . (2024). Impact Bad Online Game Addiction in Teenager and Tips for Overcoming Them . Jakarta: Directorate General Education Child Age Early Childhood , Education Basics and Education Intermediate Ministry Education Elementary and Intermediate .

S, AK (2024). Impact And Prevention Online Game Addiction For Generation Z in Cimahi City . Nian Land Sikka : Journal Scientific Students , 1-7.

Yohanis Bastian Lete , Febyani T. Feoh , Arman R. Lette . (2022). Relationship Intensity Play Online Games With Interaction Social Teenagers in the Village Busalangga East , North West Rote District ”, CHM-K Applied Scientific Journal , Vol. 5, No. 1, ( January 2022): 9.

Joshua Falentino Rompas , JD (2023). The Influence of Online Games on Interaction Social Among Student Faculty Knowledge Social and Political Sam Ratulangi University . Journal Scientific Society, 1-11.

Downloads

Published

2026-01-27